You should make this into a kind of Mirror's Edge style game, but completely randomly generated - by that I mean add NPCs of some kind, or a parkour move like wall running to make the game a little more fun than "Hey, this is a cool little thing!" :)
A downloadable game for Windows, macOS, and Linux
3d Freerun Game - reach the red cube
If you get stuck press "n" for new map
if you like , please tweet about it , or you know , do your thing
new assets (building bits) + controller support
control for the controller (from the 360 controller) are :
LB for run , A for jump , start for restart
Click download now to get access to the following files:
Log in with your itch.io account to leave a comment.
Heys! I did a YouTube video on this game.
Amazing game, but i feel you should tweak the placement algorithm because there were aloooooot of instances where buildings were placed inside other buildings....
Oh and somehiow, i manged to glitch through a wall into a building and was stuck there lol
Btw, i loved the "Controls" in the little notepad file, had me laughing for a while xD
The caracter jumps on its own simethimes and there is no tutorial or any kind of objective it is actually pretty bad.
THIER IS SOME HIGHTS PLACES HERE ....... NOOOO
Thanks! nice one
Can we please have away to change the sound of the checkpoint whatever it is?
I have a horrible headache and I only played for 8 minutes.
I've enjoyed this game an awful lot. The minimalist colour-palette does a great job in abstracting the environment to facilitate path-finding, and the way the city-generator tends to throw buildings into each other produces some mesmerising results.
This is a really great proof-of-concept.
Some minor gripes / polish issues:
- The FOV feels tiny, which probably isn't a problem in itself, but since the game relies heavily on one's navigation skill, a higher one could improve gameplay a lot.
- It feels like there's no proper debouncing on the jump, which can be frustrating. On the other hand, I might just be rubbish at platforming.
- Lots of Z-fighting, which is probably due to randomness. I'm unsure if giving the single pieces tiny offsets wouldn't fix that problem without causing new ones. It's weirdly atmospheric, tho.
i really love this game but REALLY i need color i played for like 50 minutes now and i want colors xD or something that is chasing you? or something like that? it would be fun an endless game where something is following you and you need to find the red cube before that something finds you. and maybe after each level there are going to be more things that chase you? How about like the first level is without "enemies", the second one is with 1, after that with 2 ......or maybe even that it could be that 2 enemies can be replaced with something that is faster or something like that. the normal enemies count 1 and can only walk and not climb, 2 can climb and 3 can fly? i would LOVE that and i wrote toooooooo much sry xD
*just noticed how hard it would be to make them follow you and not run against walls....*
I think this will be like a scary game but it'll be good ................ and any ways the game is good ......... but god thinking tho
I'm running Manjaro 17.0.2, and when I start I just get a black void. Any solutions for that?
i m sorry , I m not even sure what Manjaro is. I ll guess it s Linux distribution ?
Have you tired any other unity games ?Or is this the only unity game that doesn't work?
I've been able to run other unity games like ravenfield beta 5 and the library of babble fine. But, if you can't compile or aim for other platforms, that's fine. Best of luck in your career.
Nope the only options are x86 or x86_64 or both. I can try a built on the version of Unity i m using right now (5.6.2f1) if you want.
Is x86_64 fine for you ?
Hey! I'm on Arch (which is sort-of related to Manjaro), and it seems that there's something weird with the fidelity-settings.
It should be running fine as long as you don't set it to "Beautiful" or "Fantastic".
Has great potential!
I had a pretty good time playing this! But I will say that it is missing some core mechanics! Wall jumping, and wall running would make it flow a bit better! Also if there was some sort of time trial to make it feel more accomplished when finding the red block!
Thanks for the video man , it was fun watching you play ! And to see your reactions , also you made some good moves !
what do i do